CSR Campaign is the first known Advertisement that doesn’t directly print money for the Corp. Instead, it can be compared to Illegal Arms Factory in that it helps speed up rush decks (such as green Supermodernism decks). Unlike IAF though, CSR has a few distinct differences:

• It’s free of bad publicity and cheaper to rez but a trash cost that is 4 lower than IAF.

• It has a “may” clause allowing you to choose and pick when you want to trigger it.

• It’s an advertisement (Spark / Ad Blitz come to mind first)

• Zero influence!

What’s the one thing holding CSR back? That measly trash cost of 2. If you’re playing this, you need to find a way to keep it around long enough for it to make a difference – either using your ID ability (IG / CtM), some support cards (Hostile Infrastructure), or by placing it in your scoring remote.

Clickless draw can be very beneficial for Corps that can take full advantage of it and downright frightening for those who cannot. If you plan to play this, make the most of it using high-powered operations, Jinja City Grid, or other draw filters.

I'd place this in my Jinja scoring remote in 6 card Azmari. The deck is strong but requires tempo. Drawing into agendas with clicks is bad, since you want to iaa. This is perfect for thar. —
One thing I missed is that DBS will not work with CSR unless you somehow forego your mandatory draw. Will edit my review accordingly. —
So, technically speaking this does work with Daily Business Show (because start-of-turn triggers are before mandatory draw), but the effect is pretty much the same? You'll still just DBS on the first draw. —

I recently started playing, with the NISEI Core Set Experience format. I thought I liked Anarchs. After playing with this card once. Criminals became my favorite faction.

In the short term, there's the surprise factor the turn you install this. In the long term, this card takes the tax that the Corp would place on getting into HQ, and lowers it by roughly 50% (!), as they now have to spread thin to defend both servers.

Once you get into the larger cardpool, you can do the same thing by playing Omar. Better yet, Rebirth into Omar out of Val for the surprise factor at 0 cost 0 MU and 1 influence. —

Ever met a psychotherapist that would pay you for being their patient?

Yeah. Me neither.

The point is, Mike here is probably not a "psych" at all. Might be a good listener, yes, and have the warm-and-caring act up to eleven (brushing tears away and the like are mostly cheap theatrics), but then, kept well in-theme for the lost Nisei sister she's paired with, she's only in it for the ugly, dirty corporate secrets you managed to stumble upon with your improbable telepathics.

She doesn't want to help. Or rather, she does, but only to the point of profitabilty. Not a deliciously naive psychic clone looking for guidance? Well boo-hoo, that's four influence pips per visit, sucker.

Thanks for tuning in, ladies and gentlemen. Analyzing the lore behind these little pieces of art for you was a fun thing to do. H0tl1ne, out.


Hot take: This card's existence making the game 70/30 runner-favored for five straight months following Magnum Opus is equally if not more responsible for the death of the playerbase than was FFG's decision to cease to print the game.

It's restricted now. Hopefully that means it stays in Blue going forward. —
There have been much worse cards than this (pretty much any of the removed cards in the MWL) and they didn't manage to kill the game. Arguably, given the activity here and on jinteki.net, neither has FFG. —

Real good against 419: Amoral Scammer and GPI Net Tap. Just like Psychic Field. Uh. It's also highly inconsistent. Just like Psychic Field. This card is probably never worth rezzing. It's on expose effect is the only worthwhile thing about it.